![]() And sometimes that means that you fulfill the sheep role in Syncaine's analogy while other times, you'll win and fulfill the wolf role. Sometimes, the other wolf is bigger or meaner or simply luckier than you. The game attracts wolves because it's marketed to wolves, so it's simply not a wolf-eat-sheep world. The reason is simple: Most players think they are a Wolves. The sheep versus wolf analogy, while a good one, is not a perfect fit for Darkfall. One game will have you "burn through the adrenaline" and the other would have you "let your mind roam over EVE's creations". ![]() EVE, on the other hand, is clearly a true sandbox and it openly advertises the fact that you have the opportunity to do anything you want within it's game world. While it has sandbox elements, you'll find that it doesn't actually market itself as a sandbox game. The central difference is that one game, Darkfall, is a PVP game first and foremost. Over time, a character can be honed into a specialist or adapted for many situations. There are no mutually-exclusive branches in a skill tree that is both wide and deep. The choice of skills to train is entirely up to the player. Starting as a new pilot in a training frigate, players can choose from hundreds of skills to train and develop. ![]() In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars. Be a capsuleer and experience something more. ![]()
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